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ARK Calendar - Timeline and its rules

ARK Calendar - Timeline and its rules

ARK Calendar: The Virtual Time Revolution

Introduction

The ARK Calendar is a unique temporal system designed for ARK servers, synchronizing the in-game time with real-world time to create a structured and immersive experience. Each server starts its own calendar from the day it launches. In ARK, one in-game day equals 30 real-world minutes, one in-game month equals one real-world day, and a full ARK year equals one real-world week.

Time Mechanics

An ARK year consists of 7 months, each month has 48 days, and each week includes 12 ARK days (6 real hours). This balanced timeline allows for detailed management of events, seasons, and civilization growth within each server.

Key Features

  • Establishes a custom time system for seasonal events and annual rewards.
  • Encourages political, military, and economic strategies between players.
  • Introduces new professions and sciences within the virtual world, emphasizing historians’ roles.
  • Records national anniversaries, expedition durations, and reign periods.
  • Ties the calendar to the world’s evolution to track civilization growth and govern eras fairly.

World Development Timeline

The timeline begins on the first day of the first year of the ARK (one year contains 336 ARK days).
The game's stages progress according to time as follows:

Year 1:

  • Players begin with primitive tools and basic survival.
  • Only creatures under 3 meters tall can be tamed.
  • Players form small straw and wooden tribes for protection and learning the basics of survival.
  • The first year represents the Era of Tribal Expansion.

Year 2:

  • First cities begin to appear.
  • Taming larger herbivores like Therizinosaurus and Triceratops for defense.
  • The start of trade and diplomacy between tribes.

Year 3:

  • Expansion of villages and cities.
  • Introduction of new weapons and war tactics.
  • Formation of councils and political assemblies.
  • Spread of cannons and defensive structures.

Years 4–5:

  • Emergence of Emirates and Kingdoms.
  • Taming of powerful carnivores like T-Rex, Spinosaurus, and Allosaurus.
  • Introduction of firearms, siege weapons, and large-scale wars.

Years 6–8:

  • Formation of Nations.
  • Industrial and technological progress.
  • All creatures except Titanosaurus and Giganotosaurus can be tamed.
  • Discovery of iron industries and electronic manufacturing.
  • Rise of modern technologies and warfare.

Later Years:

  • All creatures and weapons become tamable by mutual agreement between nations.
  • The Imperial Age begins, where players battle for control over the Volcano Mountain and Griffin Peak.
  • The Narnian War erupts, ending with the fall of their empire and the conquest of their power sources.

General Rules

  • Players start with their natural in-game height and gender, as in reality.
  • Registration must use valid data on the official website, with daily activity encouraged.
  • Caves open periodically; entering before the official opening leads to account suspension (3 days → 7 days → permanent ban).
  • Server admins issue commands — disobedience leads to warnings and removal.
  • Privacy and Terms of Use are strictly enforced.
  • Player activity, resources, and weapon levels are monitored to detect cheating. Proven reports earn reward points.
  • Tribe leaders are held responsible for any cheating within their tribe.
  • Creature taming progression:
  1. Pteranodon – Year 1
  2. Argentavis – Year 2
  3. Quetzal – Year 5
  4. Griffin – Year 8
  • Giant creature taming:
  1. Brontosaurus – Year 4
  2. Mosasaurus – Year 6
  • Building on Volcano Mountain and Griffin Peak is forbidden until Year 9.
  • No construction near or inside unclaimed caves.
  • Ships are wooden from Year 1–6, then metal ships appear.
  • The Narnian Fortress is off-limits until Year 9.
  • Forum regulations on all El-Wasit El3raby platforms apply within servers and the website.

Thanks for reading,

Mamdouh Ghonim
Entrepreneur | Owner & CEO